Tuesday, November 23, 2010

Kinect: XBox 360

Bottom Line: Kinect connects.

Marty Demarest
Dive in
Dive in
Dive in
MORE INFO
PLAYER.4_1.jpg
Kinect
XBox 360

As near as I can figure, the first game that used the human body as a controller was charades. Considering cavemen were probably waving their arms around to depict a lion attacking, the Kinect isn’t that big of a deal.

The Kinect is a black plastic bar that plugs into the Xbox 360 and sits atop a TV, peering into players’ living room via a microphone and a trio of cameras. With these devices, the Kinect is able to monitor players’ bodies and voices, allowing them to control the Xbox 360 using only words and gestures.

Frankly, I’m skeptical about a game system that requires me to stand up and use my whole body — but maybe I’m just lazy. I was intrigued when I saw an onscreen character shake his leg and wiggle his butt just like me, albeit a split second later. And I was delighted when I was able to log onto the Kinect by talking to it and waving my hand — and then annoyed when I was unable to turn the system off without physically pressing the power button.

Like most innovative technologies, the Kinect is only partially successful. It usually recognizes what I am doing. It occasionally understands what I am saying. And it does most of the things I want it to do. This puts it on par with my great uncle, who is starting to go senile. At this point, the Kinect also probably knows as many good games as my uncle — which is to say, not too many.

The Kinect comes with Kinect Adventures!, which is a tech demo that feels like some of the earliest videogames. Weaving my way down a rudimentary obstacle course reminded me of the early Nintendo game Mach Rider. “Rally Ball” found me waving my arms and legs randomly the way I mashed buttons in the first fighting games, when it was easier to hit my targets with luck. And popping bubbles and plugging leaks reminded me of Chase, the very first videogame, back when the ability to move an onscreen avatar was technologically dazzling.

But there’s a big difference between moving a character around onscreen (which the Kinect is great at) and moving the screen itself around (which the Kinect doesn’t do at all). That’s why almost every modern videogame controller has two separate directional controllers — one for the player’s avatar, the other for perspective. It probably won’t be long before a wireless thumbstick is released for players to hold while they jump around. Until then, every Kinect game is likely to feel a little primitive.

I had to play Kinect Sports (a separate game) before admitting that the Kinect might be more than just a living-room novelty. “Discus throw” demonstrated the Kinect’s accurate depth perception. Its ability to measure velocity impressed me during “table tennis.” Sure, these are basic games. But they’re the same types of games that led to Super Mario Bros., Halo and Call of Duty. If the Kinect is a hit — and it will be — then it’s only a matter of time before the Kinect moves out of the Stone Age and into tomorrow.

THE GOOD: The future.

THE BAD: The (present) games.

THE BOTTOM LINE: Kinect connects.

Also in The Player

VideoGames

Minecraft

Adventure and survival too often give way to mindless crafts in this building-block simulator.

Marty Demarest |
Wednesday, February 8,2012
Videogames

Invizimals: Shadow Zone

There's nothing worth seeing in Invizimals: Shadow Zone.

Marty Demarest |
Wednesday, February 1,2012
Videogames

Tekken Hybrid

Pigtails and power tools. Ah, anime!

Marty Demarest |
Wednesday, January 25,2012
Videogame

Ultimate Marvel vs. Capcom 3

Ultimate Marvel vs. Capcom 3 is the ultimate version of an already solid fighting game.

Marty Demarest |
Wednesday, January 18,2012
VIDEOGAMES

Harvest Moon: The Tale of Two Towns

Alpacas and horses and cows - oh my.

Marty Demarest |
Wednesday, January 11,2012

Also By Marty Demarest

The Player

Sports Champions

Making tennis fun again! Well, for tennis.

Marty Demarest |
Wednesday, December 22,2010
The Player

Alan Wake

Yawn.

Marty Demarest |
Wednesday, June 23,2010
The Player

Calling

Slow, arbitrary gameplay cuts off the otherwise immersive and atmospheric Calling.

Marty Demarest |
Wednesday, April 14,2010

The Player

Marty Demarest |
Wednesday, April 18,2007

Cool And Sweet

Marty Demarest |
Friday, April 4,2003


Personally I have high hopes for Kinect. I think the potential is very high for this technology. Hopefully Microsoft is smarter then Nintendo and does not wait over a year to release decent games for Kinect. I do not plan to get Kinect yet, but my girlfriend WANTS it because of Dance Central and the two work out games (the names of which I didn´t bother to remember). Also, our soon to be todler would love Kinectimas so even if I don´t buy Kinect, my money will. Jan 09, 2011 | Reply to this comment

 

 
 
Close
Close
Close