Pin It
Favorite

Game Review - Metroid Prime 

by Marty Demarest


Science fiction is the perfect storytelling device for video games. Glossy, alien images can be turned into reality by today's console systems, and the basic video game premise of getting better weapons and armor fits sci-fi's techie nature. It's a combination that worked brilliantly in the 1980s with Nintendo's original Metroid, and it still works today. Samus -- the main character of the series -- relies on her weapons and armor to explore her environment, using the upgrades she finds along the way to reach previously inaccessible areas.


At the beginning of Metroid Prime, however, like any good bounty hunter, Samus is expected to fend for herself, and like any good woman, she proves that she can accomplish this and save the galaxy at the same time. But make no presumptions -- Samus is no Ripley from Alien, who annihilated enemies in her underwear. In Metroid Prime, Samus stays tucked thoroughly inside a space suit that eventually has so many upgrades grafted onto it that she resembles a big orange linebacker.


None of this, however, comes close to illustrating the perfect fun that is Metroid Prime. What Nintendo has done here is capture every favorite feature from classic video games and re-imagine them. The details, like the newly orchestrated music and the familiar enemies, will thrill players of the original, while newcomers have plenty of surprises to enjoy, including the technology behind the game. With Metroid Prime, the GameCube does something that even the Xbox with its built-in hard drive hasn't been able to do: eliminate the need to wait as the game's levels load. Once Samus is in Metroid Prime's massive -- and I do mean massive -- world, there's not a single pause or break in the hours of action. And even though everything is happening from a first-person perspective, the game's targeting -- which is locked-on by a click of the controller's trigger -- takes the frustrating aimlessness out of combat.


These features would mean nothing if the game didn't deliver on its promise of fun. But after the first half-hour of playing, after you've destroyed the enemy's spaceship and escaped as it explodes around you, after you've followed the survivors to the nearby planet, and you unclench your fists and calm your heart rate, and observe that the game says that you are zero percent complete, fun is an understatement.

  • Pin It

Latest in News

  • Robo-Reporter
  • Robo-Reporter

    Can robots take over local sports coverage?
    • May 20, 2015
  • Dude, Where's My Bike?
  • Dude, Where's My Bike?

    A new tool to protect your bicycle; plus, finding a new police ombudsman
    • May 20, 2015
  • The Contenders
  • The Contenders

    Candidates have filed to run for office in Spokane. Here's what's at stake
    • May 20, 2015
  • More »

Comments

Subscribe to this thread:

Add a comment

Today | Thu | Fri | Sat | Sun | Mon | Tue
30th Annual ArtFest

30th Annual ArtFest @ Coeur d'Alene Park

May 29-31

All of today's events | Staff Picks

More by Marty Demarest

  • The Cowboy's Cowboy
  • The Cowboy's Cowboy

    A Canadian sings about the life —  not just the lifestyle — of the new West
    • May 15, 2013
  • Completing the Trilogy
  • Completing the Trilogy

    Mass Effect has finally arrived
    • May 23, 2012
  • Minecraft
  • Minecraft

    Adventure and survival too often give way to mindless crafts in this building-block simulator.
    • Feb 8, 2012
  • More »

Most Commented On

  • Hierarchy of Needs

    Spokane experiments with Housing First programs
    • May 13, 2015
  • This Old House

    If it could talk, it could tell stories of three generations, along with a lot of griping from neighbors
    • Apr 29, 2015
  • More »

Top Tags in
News & Comment

Comment


Briefs


Publisher's Note


marijuana


education


© 2015 Inlander
Website powered by Foundation