Pin It
Favorite

Game Review 

by Marty Demarest


If you're a gamer, you know the feeling: Your hands aren't even being controlled by your brain -- they're running on pure instinct. And as the game's action gets underway, and you start responding with perfect timing, the result is a Zen-like "gamer's high." Achieving that can bring you back to a game day after day.


A year ago, Nintendo released a game that did nothing other than induce gamer's high. Wario Ware Inc.: Mega Micro Game$ featured hundreds of small games that asked players to do a simple act in a small amount of time. The controls were limited to the Game Boy Advance unit's directional pad and main attack button; with these you did things like steer a paper airplane, punch an opponent in a boxing match or eat an apple. The games took only about five seconds to play at normal speed, so you had to move your fingers or lose. It was simple, and very easy to get hooked. If you don't own the game, go get it. It's one of the most imaginative video games for the GBA.


Now with Mega Party Game$, Nintendo has adapted the formula for multiple players, though, with mixed results. The good news is that they haven't changed the part of the game that worked well. The little games are fast, furious and simple. Even the new multiplayer feature works reasonably well. You can go head to head with friends, and nobody has to wait long for a chance to win.


The problem is that while the Mega Micro Game$ were perfect Game Boy Advance-sized snacks, they feel a little too stretched out on the television. The first game's graphics were blocky and simplistic, but the style suited the hyperactive game and even lent it a little bit of retro credibility. On a television screen, however, the images just look bad. And having to gather some friends takes away much of the spontaneous fun that is Wario Ware's greatest strength.


Still, there's an easy charm to the mini-games, particularly when you play them on their own. In Mega Party Game$, every mini-game is unlocked from the beginning, which allows you to dive into them and experience gaming's version of adrenaline. But once you shift the focus from "man vs. machine" to a more standard "player vs. player," you've missed the point. When you're doing something this fast, it's not always better to play with others.





Publication date: 05/20/04

  • Pin It

Latest in News

  • When a Horse Isn't a Horse
  • When a Horse Isn't a Horse

    Gambling machines help Idaho's racing industries limp along — but maybe not for long
    • Jan 28, 2015
  • 'The Time Has Come'
  • 'The Time Has Come'

    Idaho considers protections for sexual orientation; plus, a new Spokane City Council candidate emerges
    • Jan 28, 2015
  • Freeze Frame
  • Freeze Frame

    Some want to limit the release of footage from police body cameras. What would that mean for Spokane?
    • Jan 28, 2015
  • More »

Comments

Subscribe to this thread:

Add a comment

Today | Sat | Sun | Mon | Tue | Wed | Thu
PAC Con Palouse

PAC Con Palouse @ Schweitzer Event Center (SEL)

Sat., Jan. 31, 10 a.m.-5 p.m.

All of today's events | Staff Picks

More by Marty Demarest

  • The Cowboy's Cowboy
  • The Cowboy's Cowboy

    A Canadian sings about the life —  not just the lifestyle — of the new West
    • May 15, 2013
  • Completing the Trilogy
  • Completing the Trilogy

    Mass Effect has finally arrived
    • May 23, 2012
  • Minecraft
  • Minecraft

    Adventure and survival too often give way to mindless crafts in this building-block simulator.
    • Feb 8, 2012
  • More »

Most Commented On

  • Say 'No' to Fear

    Why Spokane ought to embrace its roots as an immigrant-friendly place
    • Jan 21, 2015
  • Mothers and Leaders

    History often overlooks the women who powered the politics of the civil rights movement
    • Jan 7, 2015
  • More »

© 2015 Inlander
Website powered by Foundation