Monday, April 28, 2014

What We've Been... watching

Posted By on Mon, Apr 28, 2014 at 2:52 PM

As always, I’m late to the party. I just discovered Veep this weekend. Back in 2012, I did take a peek at the pilot, but maybe I was just in a bad mood or incapable of laughing that day, whatever, I didn’t think it was funny. BUT it is funny — very darkly and satirically funny. Push through to the second episode and you’ll want more spitfire fictional vice president Selina Meyer (Julia Louis-Dreyfus), and more jokes about how unimportant the vice presidency really is. For fans of The West Wing, this is the anti-Aaron Sorkin. Watch now.


The best Sci-fi (as opposed to Syfy), both comedic and dramatic, takes a basic high-concept premise — What if we could jump inside of dreams? What if dogs could be made smarter? — and follows it through to surprising, unexpected conclusions.

So in the Adult Swim animated comedy I’m rewatching, Rick and Morty, the idea of a love potion of course goes terribly wrong, and of course, leads the entire world to go lust-crazed after teenager Morty. But Rick and Morty takes that idea three, four, seven steps further until nearly the entire world has been transformed into praying mantis creatures, then worse, and then the entire universe has to be scrapped. That seems to happen surprisingly often in Rick and Morty.

From Community creator Dan Harmon and from another guy who’s somehow crazier than Dan Harmon, Rick and Morty offers a sort of darker, more booze-soaked twist on the Doc and Marty relationship from Back to the Future. They happened to put together one of the best first seasons of any animated show — or any comedy, period. It’s been a surprise hit, thanks to — in spite of? — Adult Swim-type stunts like putting an entire episode (split up into 15-second segments) on Instagram before it airs.

Many shows undercut their sweetness by dipping into sardonic, but Rick and Morty is almost entirely sardonic, until it undercuts that with unexpected sweetness. To get a sense of that tone, see this clip where Morty’s suffering horrible paralysis and seizures, a consequence of his latest terrifying misadventure with Rick. But Rick is so excited and self-absorbed, that all he can see is the prospect of all kinds of wonderful things, in the future, Morty. And so click right now, Morty! Watch the entire series, 100 times, Morty, at, Morty!


Mostly I’ve been making everyone else watch these songs/videos from Expo ’74, because they’re amazing and stuck in my head.

OK, moving on. I stumbled across this via Twitter earlier today, and it’s mesmerizing: deep-sea video from the Okeanos Explorer, livestreamed by the NOAA. Remotely operated cameras rove the sea bed in the Gulf of Mexico on a three-week expedition, and you can follow along in real time as they inspect coral and various creatures. The audio narration helps explain what you’re seeing at any given time, but it’s not essential. So you should probably just keep this on all day at work for the moments when you could use a little more wonder in your afternoon.


Corrections officials have long used solitary confinement, as a "prison within a prison," to isolate and punish problem inmates. Intended to keep prisoners from hurting fellow inmates or corrections staff, the practice has come under renewed scrutiny recently as research has suggested long-term isolation can cause permanent psychological harm and new behavioral problems. In Frontline's April 22 documentary, Solitary Nation, viewers take a graphic tour through a single solitary unit, watching as inmates flood their toilets, pass contraband between cells and slash open veins in violent acts of desperate self-mutilation. It's a disturbing window into prison power dynamics and the thin line between punishment and torture. Prison State, part two of the show’s exploration of mass incarceration, airs tomorrow night.


There are a lot of people who take videogame participation and creation, and thus critique, very seriously. And these people have some incredibly insightful perspectives on this medium of entertainment and creativity that’s exponentially growing each year. In the past year as I’ve exposed myself to the world of gaming more and more (I’m very much still an amateur) these deeper looks into the psychology and technology of video games have become a fascinating subject.

Specifically, I’ve been drawn to watching the PBS Game/Show YouTube channel. It’s hosted and created by former Wall Street Journal culture reporter Jamin Warren, who’s also the founder of KillScreen, a video game site and magazine that covers the “intersection between games, play and other seats of culture from art to music to design.”

In each weekly episode, Warren seeks to answer an open-ended question about gaming, often referring back to some pretty complex scientific and/or sociological theories. Sometimes Warren delves deep into the psychology of games — the future of storytelling, the lack of gay characters in games, racism and videogame stereotypes — while other times the topic strays toward opinions, with episodes like “What are the Worst Video Games Ever?!?”

The show is smart and thoughtful, and can be entertaining and educational for the curious, casual players and super gamers alike.


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